Rules by sport
- FOOTBALL
Acceptance of bets:
Football bets are accepted during regular time, excluding extra time and penalty shootouts, except in special cases indicated on prematch.bet . In these rules, regular time must be counted taking into account the added time in the match, the odds of the events in each part take into account the added time of each part determined by the referee.
b. Any match interrupted before the end of officially regulated regulation time and not resumed within 24 hours is considered cancelled, regardless of court decisions in this game (except all mentioned in 16.1.1). The odds, the result of which was clearly defined by the time when the match was stopped, remain in force and are calculated in accordance with these Regulations, the return takes place on the other bets of this match. If a football match is postponed for more than 24 hours, the odds on those are refundable, otherwise bets remain valid.
c. There are no cards/rejections and events occurring after the final whistle are taken into account for betting purposes. All cards and dismissals that occur between the first and second half are taken into account in the overall result of the match, but are not taken into account when betting on the first or second half. The following elements are available for football betting:
1. Winner.
Here you can guess the result of the match. Bets are accepted in regulation time.
2. Total.
If the total number of goals scored in the match is equal to the total bet and the option of an exact amount < specific number of > goals is not stipulated, bets are returned. The same applies for the individual total of a team or a player.
3. Handicap.
If the handicap has only 2 options (only Handicap 1 or Handicap 2, without the option of a tie), in the event of a tie taking into account the handicap, a refund is made with coefficient 1 (regardless of the period for which betting is invited ). Likewise for the cards/corners handicap and other parameters.
4. Double chance
The following outcomes are possible:
1X – The bet wins if Team 1 wins or draws the match.
X2 – The bet wins if Team 2 wins or draws the match.
12 – .The bet wins if Team 1 or Team 2 wins the match.
5. The player will score at least one goal.
Only goals scored in the opposing team's goal and officially counted by the referee will be taken into account. If a player did not participate in the match, the bet will be returned.
6. Who will advance to the next round?
The bet is calculated only after the last match in the series of the given round of the tournament with the participation of the specified teams.
A bet is winning only if the specified team advances to the next round of the competition, regardless of the result of the match period/intermediate time of this round of the competition.
A court decision to cancel / modify the results of the tournament, made after the end of this round of the competition, will not be taken into account.
7. Individual
total Here you predict whether the number of goals scored by this team is more or less than the specified parameter.
If as a result of a match the total number of goals scored is equal to the total of the bet, a return is produced with a coefficient of 1.
Only the goals scored in the opposing team's goal and officially counted by the referee are taken into account. .
All own goals are considered goals scored by the opposing team.
8. The winner of the tournament.
The bet is calculated only after the final of the tournament according to the result at the end of the tournament.
Judicial or other decisions to cancel / modify the results of the tournament, made after the final of this round of competitions, will not be taken into account.
If the team on which the bet was placed does not qualify for this tournament, has been disqualified or has refused to participate in the tournament, all bets on this team are considered lost.
9. The winner of the group stage.
The bet is calculated only after the completion of all matches in this group as part of this round of the tournament.
A judicial or other decision to cancel / modify the results of the tournament, made after the end of this round of competitions, will not be taken into account.
If the team on which the bet was placed has been disqualified or refused to participate in the tournament, all bets on this team are considered lost.
10. Which team will score the first goal of the match?
If the first goal of the match is an own goal, the team in whose favor this goal was scored wins the bet (i.e. the opposing team scored the goal).
11. Which team will score the next goal in the match?
If the next goal in the match is an own goal, the team in whose favor this goal was scored wins the bet (i.e. the opposing team scored a goal).
12. Which team will score the last goal of the match?
If the last goal of the match is an own goal, the team in whose favor this goal was scored wins the game (i.e., the opposing team scored the goal).
If a match is interrupted and not resumed within 24 hours, bets on this position are refundable.
13. Will both teams score?
Here you predict whether both teams will score at least one goal each in the given match.
All goals scored by the teams at their doors count as goals scored by the rival team.
14. Even/odd
total . If the result of the match is "0: 0", bets are counted as "Even"
15. A victory without taking into account draws.
If the regular time of a match ended in a draw, bets on the given position are returned with coefficient 1.
16. How many goals will be scored in the match?
Here you predict the exact number of goals in the match.
Only goals scored in regulation time count (including time added by the referee, but excluding extra time and penalties). All own goals are counted as goals scored by the opposing team.
17. How many goals will he score?
Here you predict the exact number of goals scored by this team in the match.
Only goals scored in regulation count (including time added by the referee, but excluding extra time and penalties). All own goals are counted as goals scored by the opposing team.
17.1 All statistical bets (Offside, fouls, shots, etc. ) are calculated according to the official data of the tournament organizers.
18. 1 Part / Match .
Here you predict the result of the first half and the entire soccer match.
On the first line is the result of the 1st half, and on the second - the result of the entire match.
19. Who will score the first goal of the match?
Bets are won for the player, who scored the first legally counted goal in the match.
If a player did not enter the field during the match, all bets placed on him for this position are returned with the coefficient 1.
If the first goal is scored by the player who was not represented among the options for the given position, all bets on this position are considered lost. The exception: bets on players who have not entered the field at the time of the first goal are refunded with the coefficient 1.
If the first goal is an own goal (even if it is scored by the player on whom the bets were accepted bets), all bets in this position are considered lost. The exception: bets on players who have not entered the field at the time of the first goal are refunded with the coefficient 1.
20. Who will score the last goal of the match?
Bets are won for the player, who scored the last counted goal of the match.
If a player did not enter the field during the match, all bets made on him for this position are returned with the coefficient 1.
If the last goal is scored by the player who was not represented among the options for the given position, all bets on this position are considered lost. The exception: bets of players who did not participate in this game; such bets are returned with the coefficient 1.
If the last goal is an own goal (even if it is scored by the player on whom bets were accepted), all bets on this position are considered lost. The exception: bets on players who have not entered the field at the time of the first goal are refunded with the coefficient 1.
21. The exact result of the match.
Here you predict the exact result of the football match.
If the exact score according to the results of the match is not one of the options offered on the line, only bets on the "Any other" position will win.
22. How much will the match be won?
Here you predict which team will win and by how much, or if the match will end in a draw.
23. Over/under corners
If the total number of corners in the match is equal to the total rate, the bet is returned.
Only corners taken by teams are counted (regardless of how many corners were awarded by the referee).
Corners assigned but not made are not taken into account in the calculation of bets.
If a team was forced to retake the corner (due to fixed errors in the previous corner assist), only one corner kick is taken into account.
24. The first corner of the match
Here you predict which team will take the first corner kick.
If there are no corner kicks in the match, these bets will be returned with the coefficient 1.
Only corners taken by the teams are counted (regardless of how many corners have been awarded by the referee).
Corners made but not taken into account are not used for the calculation.
25. The last corner of the game.
Here you predict which team will take the last corner kick.
If there are no corner kicks in the match, these bets are refundable with the coefficient 1.
Only the corners made by the teams will be counted (regardless of how many corners have been awarded by the referee).
Corners made but not taken into account are not used for the calculation.
26. The time of the first corner.
Here it is predicted in which time interval of the proposed lines the first corner will take place.
If there is no corner kick in the match, according to the given bets they will be returned with the coefficient 1.
At the same time, the real time of the corner kick is taken into account, but not the time that was awarded by the referee.
27. Which team will have the most corners in the match?
Only corners made by the teams will be counted (regardless of how many corners have been awarded by the referee).
Corners made but not taken into account are not used for the calculation.
If the team was forced to retake the corner (due to fixed errors in the previous corner assist), only one corner kick is taken into account.
If there is no corner in the match, “Draw” is the winning option.
28. Total even/odd corner shots.
If there is no corner in the match, bets are counted as "Even".
Only corners taken by the teams will be counted (regardless of how many corners have been awarded by the referee).
Corners made but not taken into account are not used for the calculation.
If the team was forced to retake the corner (due to fixed errors in the previous corner assist), only one corner kick is taken into account.
29. Will a certain team win both times?
Here you predict whether the given team will win at least one time.
The following outcomes are possible:
"Yes" - the bet that this team will win (i.e. a draw or a loss is unacceptable) according to the results of the first half, or the second half (the result of the second half is takes into account, and not the result of the entire match, determined after the second half).
"No" – a bet on the fact that this team will not win in either half of the match.
30. Will he win in both parts of the game?
Here you predict whether the given team will win both halves of the match (to clarify, the result of the second half of the match: the result of the second half only, and not the result of the game after 2 halves (i.e. only goals scored in the second half are taken into account.)
The following outcomes are possible: “Yes” is a bet that the team will win given both the first and second halves . If at least in one of the halves the team draws or loses , such a bet is considered lost.
“No” – a bet on the fact that this team is tied or loses at least one of the halves.
31. The time of the first goal.
Here you predict in which time interval proposed on the line, the first goal of the match will be scored. If the match ends in a 0-0 draw, bets on the first goal are considered lost.
32. The time of the last goal.
Here you predict in which time interval proposed on the line the last goal of the match will be scored . If the match ended with the score 0-0, bets on the time of the last goal will be considered lost.
33. In which half will the most goals be scored?
Here you predict whether more goals were scored in the first half than in the second, or if more goals were scored in the second than in the first, or if the same number of goals will be scored in the first and second half. Only goals scored in the given halves are considered, taking into account injury time, but without taking into account possible extra time.
34. In which half will you score the most goals?
Here you predict whether more goals will be scored in the first half than in the second, or if more goals will be scored in the second than in the first, or if the same number of goals will be scored in the first and second halves.
Only goals scored in the given halves are considered, taking into account injury time, but without taking into account possible extra time.
All own goals are counted as goals scored by the opposing team.
35.How will the first goal be scored?
Here you specifically predict how the first goal of the match will be scored.
The following results are possible:
A blow (with any part of the body)With the headWith a penaltyWith a penalty kickAn own goal
No goals will be scored
Regardless of which part of the body a goal was scored with, if it occurred directly from the penalty kick, the result of "With a penalty kick" is the only winning rate, the rates in all other results (including "with a penalty kick") are considered lost by a player.
If a goal is scored as a header, the result of a "header" is the only winning rate, the rates on all other results (including the "hit") 36. What are considered
lost by a player.
Which team will receive the first yellow card in the match?
Here you predict which team will be the player who receives the first yellow card.
If according to the match report the first yellow cards are shown to two or more players from different teams in one minute, Fees for this position are refundable. Only bets on the position "Both teams at the same time" win. If this option is not mentioned on the line in all bets for this position a refund is made.
If no yellow cards are shown in the match, only bets on the position "No warning will be" win. If such an option is not mentioned in the line of all bets for this position a refund is made.
37. Which team will receive the most yellow cards in the match?
Two yellow cards shown to the same player, leading to his expulsion, are not taken into account.
Only yellow cards shown to players present on the field will be taken into account. Yellow cards shown to reserve players, coaches and team support staff are not taken into account.
Cards shown after the referee's final whistle are not taken into account when counting the rates. All cards shown during the break between the first and second half are taken into account in the overall result of the match, but are not taken into account for bets on the first or second half.
38. More/less yellow cards for ?
Here you predict whether more or fewer yellow cards than the indicated number will be shown to the players of the specified team in this match.
Two yellow cards shown to the same player, leading to his dismissal, are not taken into account.
Only yellow cards shown to players present on the field are taken into account. Yellow cards shown to reserve players, coaches and team support staff are not taken into account.
All cards shown after the referee's final whistle are not taken into account when counting the rates.
Any cards shown during the break between the first and second half are taken into account in the overall result of the match, but are not taken into account for bets on the first or second half.
39. The first yellow card in the match
If no yellow cards are shown in the match, the fees given are refundable with coefficient 1.
While counting the fees, the actual time is taken into account when a yellow card is shown to a player. player.
40. Total even/odd yellow cards.
If no yellow cards are shown in the match, the rates are counted as "Even".
Cards shown after the referee's final whistle are not taken into account for the counting of the rates.
All cards shown during the break between the first and second half are taken into account in the overall result of the match, but are not taken into account. counts for bets on the first or second half.
Predict the total number of yellow cards shown in a match. If a player who already has a yellow card is given another yellow card and as a consequence is shown a red card (by accumulation), the second yellow card and the red by accumulation will count only as a yellow card. That is, the maximum number of yellow cards that a player can have in this modality is 2. If a direct red card is drawn, it will not be taken into account for calculation purposes.
41. An own goal?
Here you predict whether a given team will score at least one own goal in this match.
42. Will he score in each half?
The following outcomes are possible:
Yes - this team will score at least one goal in the first half and at least one goal in the second half.
No - this team will not score goals in the
43rd half. When is the winner determined?
The following results are possible:
During regular time - the rate will win if the regular time of the match (taking into account the time added by the referee) ends with the victory of one of the teams.
In extra time - the rate will win if the regular time of the match (taking into account the time added by the referee) ends in a draw and the extra time ends with the victory of one of the teams.
The rate will win in the event of a penalty shootout if the score during regular and extra time of the match ends in a tie.
44. The team that scores the first goal will win.
Here you predict whether the team that scores the first goal will win.
The following outcomes are possible:
Leader wins - The team that scores the first goal wins the match.
The Leader loses - The team that scores the first goal loses the match.
Leader - Draw - the match ends in an effective draw (excluding the 0-0 option)
No goals will be scored - the match will end 0-0.
45. In which half will the first goal be scored?
Only goals officially counted by the match referee are taken into account.
46. The additional time of the match
The rates in the amount of additional time are calculated based on the time shown by the 4th referee and not on the additional time played.
47. Will there be an expulsion in the match?
Here you predict whether at least one player will be sent off during the match. Only expulsions of players who are currently on the field are taken into account.
Expulsions of players on the bench, coaches and team support staff are not taken into account.
Expulsions made after the referee's final whistle are not taken into account when counting fees.
48. Which team will be the first to make a substitution?
Here you predict which team will make the first substitution of a player. If there are no substitutions during the match, the rates in the position "There will be no substitutions" win.
If both teams make the first substitutions at the same time or during half time, the rates in the position "Both teams at the same time" win.
Substitutions made during the same pause in play, regardless of the length of the pause, are considered made at the same time.
49. Who will end up best positioned?
Here you predict which team will have the highest position in the standings.
In cases where both teams leave the tournament during a play-off phase, the "who is going to be better positioned" rate will be returned.
If both teams leave the World Cup at the same stage and in the same tournament group, the team that placed highest in its own group will be considered better placed.
If both teams finished in the same positions in their groups, it will be returned the "who is better positioned" rate.
50. The top scorer of the tournament.
Only goals scored in the given tournament are taken into account, regardless of which team the player has scored the goals for.
Teams are listed next to the player strictly for informational purposes.
Own goals are not taken into account.
If two or more players have become the top scorers of the tournament, the coefficient of the rates in the given matches is divided by the number of winning players.
Bets on the result of the first half of the match are calculated strictly according to the result recorded after 45 minutes, plus added time. If the first half is not completed, bets will be void and the fee will be refundable.
51. Result.
W1 (both will score - Yes) - the bet wins only if both teams score in the match and the last one is won by team 1.
W1 (both will score - No) - the bet wins only in case team 1 wins the match and do not concede goals (whiteout).
X (both will score) - the bet wins if the match ends in a goalless draw.
Х (both will score - No) - the bet wins in case the match ends in a goalless draw (0: 0).
W2 (both will score - Yes) - the bet wins only in case both teams score and team 2 wins.
W2 (both will score - No) - the bet wins only in case team 2 wins and does not concede goals (whiteout).
52. In this type of sport, other results can be offered apart from those mentioned above.
2. AUSTRALIAN FOOTBALL
1. Acceptance of bets:
For regular time 80 minutes (four 20-minute halves or two 40-minute halves) or for regular time and extra time (marked as "Including extra time").
The bookmaker is not responsible for the inaccurate indication of the duration of the match. The data indicated in the "Sports" and "LIVE" sections are indicative. The client must consult the rules based on official sources.
2. If the match was stopped before the end of 80 minutes, all bets will be settled with the coefficient 1, unless the results of the bets are already unambiguously determined at the time the match was stopped.
3. In the event of a match venue change, bets already placed remain valid as long as the home team remains the same team.
4. Bet "To score the first goal." If the player did not participate in the match or entered the field after the first goal was scored, all bets on this player will be considered void. Bets on players substituted or sent off before the first goal is scored are losers. If the first goal is scored by a player who was not offered odds, all bets on other players will be considered lost , unless the "Any other player" option has been offered. If the match is abandoned before the first goal is scored, all bets will be void.
3. AMERICAN FOOTBALL
1. Acceptance of bets:
Or for regulation time (60 minutes of game time divided into four quarters of 15 minutes each);
Or for regular and overtime (marked "Including overtime").
2. If the match started but did not end, all bets are settled with the coefficient 1, except for those bets whose result was unequivocally determined before the match was interrupted.
3. For bets to be considered valid, the game must last at least 55 minutes. In this case, all bets are calculated based on the results at the time the match was stopped.
4. For "Highest at the end of the tournament" bets, if teams do not qualify from a group, bets are settled based on their position in the group. If the teams are in the same places, bets are calculated based on the score.
5. The most effective room. If it is impossible to unambiguously determine the most productive quarter (for example, two or more quarters ended with the same score), bets on such quarters are calculated with the coefficient 1. Bets on the remaining quarters are considered lost.
6. The most productive time. If both halves ended with the same score, bets are settled with a coefficient of 1.
7. If the match, including extra time, ends in a draw, bets in favor of one or the other team are settled with a coefficient of 1 (the bets will be returned). bets), totals and handicaps are settled based on the results of the match.
4. BADMINTON, TABLE TENNIS, BEACH VOLLEYBALL
1. If the start of a match, for any reason, is delayed or postponed, all bets will stand until the end of the match, or the tournament in which the match is played , or until one of the participants withdraws.
2. If the match is interrupted due to refusal or disqualification of one of the teams in the first match/set, all bets are settled with the coefficient 1, except those whose result is unequivocally determined by the time of the interruption of the match. In this case, bets on the winner of the match are calculated with coefficient 1.
3. Spelling errors in the athletes' initials (for example, B. Smith instead of A. Smith) will not void bets. In this case, bets remain valid.
4. "Winner of the match." If the player named in the bet is substituted before the start of the match, all bets will be void.
5. The handicaps and totals of the above sports must be indicated in points,
6. "Winner". The athlete (team) who takes first place in the tournament is considered the winner. If an athlete refuses to participate in the tournament before it starts, bets on this athlete are settled with the coefficient 1.
5. BASKETBALL
1. Acceptance of bets:
Or for regulation time (48 minutes of game time, 4 quarters of 12 minutes or 40 minutes of game time, 4 quarters of 10 minutes; NCAA ( National Collegiate Athletic Association ) - two 20-minute halves);
Or for regular and overtime (marked "Including overtime"). Statistical bets include overtime unless otherwise stated. Other betting conditions can be specified in the betting section.
2. If the match started but was not completed, all bets on the match are settled with coefficient 1, except those whose result was already determined at the time the match was suspended.
3. If a match lasts 40 minutes, the game must last at least 35 minutes for bets to stand. For a 48 minute match, the game must be played for at least 40 minutes for bets to stand. In such cases, all bets are settled based on the results at the time the match was abandoned.
4. NBA teams can be listed both in direct sequence (hosts - guests) and in reverse. In the case of a reverse agreement, no refund of fees is made.
5. The regulations for friendly basketball matches (cup, club) are specified by the client independently of official sources. If a friendly match ends in a draw (match rules have changed), bets on the winner are calculated with the coefficient 1. However, totals and handicaps will be calculated according to the result.
6. In basketball cup matches, overtime, determined by the sum of the results of two matches, is taken into account only in bets on the passage to the next round, another league, the winner of the competition, etc. .
7. If the basketball game ends in a tie, the bet "There will be overtime" wins, the bet "There will be no overtime" loses.
8. "First Half/Full Time" In the Sports section, "W" means win and "X" means draw. The result of the first half of the match is indicated first, followed by the result of regulation time. For example, W1W2 means that the first team (W1) will win the first half of the game and the second team (W2) will win the game in regulation time.
9. "Fourth highest scorer." If the highest scoring quarter cannot be determined unambiguously (i.e. if two or more quarters ended with the same result), bets on these quarters are settled with the coefficient 1. Bets on other quarters lose (when determined the final points of the fourth quarter) . , points obtained in extra time are not taken into account).
10. "Highest scoring half." If both halves ended with the same result, bets are calculated with odds of 1 (as a result of the second half, points scored in overtime are not taken into account).
11. "The team... will win both halves." As a result of the second half, points scored in extra time are not taken into account. "The team... will not win both halves." The bet wins if the specified team draws or loses at least one half.
12. "Both teams will score more than 72.5 points." The bet wins if both teams score 73 points or more during the game.
13. "Both teams will not score more than 72.5 points." The bet wins if at least one team does not reach the specified result.
14. "Total more than 32.5 points each quarter." The bet wins if the total number of points scored in each quarter is 33 or more.
15. "Handicap in quarters." For example, "Handicap 2 in quarters -2.5". The final score is 81:102 (17:22, 26:25, 18:20, 20:35), so the quarter score is 1:3 (0:1, 1:0, 0:1, 0 :1 respectively) . The bet is lost, since after applying the handicap to team 2, the score in the quarterfinals will be 1:0.5.
16. The bet "Winner with score difference 6-10" will be settled as a winner if the point difference between the score of the first team and the score of the second team is between 6 and 10 points. Example: the result of the match is (85:90), the difference between the second team's victory is 5, so the bet will be calculated as a loss.
6. BASEBALL, SOFTBALL
1. Bets on baseball games are accepted in regulation time unless otherwise noted.
The names of starting pitchers are taken into account when accepting bets if names were indicated at this sporting event. Both listed pitchers must enter the field and pitch at least once for bets to stand. If, for any reason, any of the named pitchers do not take the field, all bets will be considered void. If starting pitchers are not listed, bets are accepted regardless of who the starting pitchers are.
2. The home team in the match is the second batting team, regardless of the venue of the game.
3. All bets are settled based on the official results of the match, including extra innings (except bets placed on part of the match).
4. All bets are considered valid if at least five full innings or 4.5 innings have been played. If less than 4.5 innings are played, the following will be settled: win bets; move on to the next stage; bets whose results were already unambiguously determined at the moment the match was stopped. All other bets on this match are calculated with coefficient 1.
5. Pre-match bets. If the baseball match did not start at the specified time and there is a confirmation on the official website that the match has been postponed, all bets on this match are settled with the coefficient 1.
6. Bets placed during the game. If the match is stopped (interrupted) and resumed within 72 hours, bets remain valid until the end of the match. If a match is not completed within 72 hours, all bets will be void, with the exception of results that have already been determined.
7. Softball is a team ball game, a variant of baseball played with a large ball on a smaller field. In official matches, teams play seven innings. If the score is tied, extra innings are played.
7. BIATHLON
1. "He will take a higher place." Predict which of the two specified biathletes (or teams) will finish higher in the final standings. If both candidates withdraw or if one of them does not start, bets are settled with the coefficient 1. If any of the candidates does not reach the finish line, all bets on him are considered losers.
8. BOXING, COMBAT SPORTS
1. The beginning of the fight is indicated by the sound of the gong before the first round.
2. If a fight is declared void or stopped for any reason before a winner has been determined, all bets will be void. If the outcome of the fight has already been determined, bets are settled based on the announced results.
3. If the number of rounds has been changed, bets on the result of the fight remain valid, but bets on the number of rounds are settled with the coefficient 1.
4. "Number of rounds" The client must predict the number of rounds in the fight. Only completed rounds are taken into account when calculating the bet.
5. If the athlete did not enter the ring after the gong at the beginning of the round, the fight is considered completed in the previous round.
9. CYCLING
1. The start of the first qualifying round is considered the start of the tournament.
2. Bets on duels (athletes or teams). Both opponents must cross the official start line for bets to be considered valid.
o If one of the contestants is eliminated from the competition for any reason, their opponent is declared the winner.
o If one or both opponents fail to cross the official starting line, bets are settled with the coefficient 1.
o If both competitors are out of the race, the winner is the runner who completes the most laps.
o If both riders are eliminated on the same lap, bets are settled at coefficient 1.
3. "Will take a higher place." The client must predict which of the two riders (or teams) will occupy the highest position in the final classification.
4. If several riders have the same time in the final classification, the winner is the one highest in the classification.
10. WATER POLO
1. All bets are calculated based on the results in regulation time (32 minutes of playing time, four quarters of 8 minutes each).
The bookmaker is not responsible for the inaccurate indication of the duration of the game. The data indicated in the "Sports" and "LIVE" sections are indicative. The client must consult the water polo rules with official sources.
2. Extra time and penalty shoot-outs only count for qualification, winner and similar bets.
3. If the match started but did not end, all bets are settled with the coefficient 1, except for those bets whose result was unequivocally determined before the match was interrupted. 4. For bets to be considered valid, the game must last at least 30 minutes. In this case, all bets are calculated based on the results at the time the match was abandoned.
11. VOLLEYBALL
1. If the match started but was not completed, all bets on the match are settled with coefficient 1, except those whose result was already unequivocally determined at the time the match was interrupted.
2. If the set is not played to the end, the results that have already been unambiguously determined by the interruption time are counted when calculating bets. All other bets are calculated with the coefficient 1. If the set is played to the end, but the match is not completed, bets on this set are considered valid.
3. In volleyball, handicaps and totals are indicated in points, except for "Handicap by sets" and "Total sets" bets.
4. “Score per set” In the “Sports” section, the corresponding columns are titled 3:0, 3:1, etc.
5. "Race for 3 (5, etc.) points." The client must predict which team will be the first to score the specified number of points per set. If a team, for any reason, refuses to continue the game before it or its opponents have reached the indicated number of points, bets are settled with the coefficient 1.
6. Tiebreaker. The client must predict if there will be a fifth set. The " Tiebreak will" bet wins if the fifth set occurs.
12. HANDBALL
1. Bets are settled based on the result at the end of regulation time (60 minutes of playing time, two 30-minute periods).
2. Overtime and penalty shoot-outs are only taken into account when calculating the following bets: "Advance to the next round", "Promotion to another league", "Win" and similar.
3. Bets placed during the game. If the match has not been completed, all bets are settled with the coefficient 1, except for those bets whose result was unequivocally determined before the match was interrupted.
13. GOLF
1. Big golf tournaments last three or four days; the total number of holes is usually 72.
2. To be considered a participant in the game, the player must make the first stroke. If the golfer refuses to continue the game, all bets on him are considered losers.
3. "Win the Tournament" The golfer who places first in the tournament is considered the winner. The winner is determined by the results of the playoffs, if such a stage is provided for by the tournament rules.
14. DARTS
1. "Match bets" If the match has started but has not been completed, the player who advances to the next round is considered the winner. However, bets on a specific set, stage and handicap, as well as special bets, will be void if the outcome of that bet has not yet been determined.
2. Handicaps and totals in darts games are given in sets, unless otherwise specified in the Sports section. The maximum possible result of three throws in a set is 180.
15. CURLING
1. Bets on curling matches include extra periods, unless otherwise indicated. The game consists of 10 periods. In case of a tie after ten periods, an extra end is played. The winner of the extra period is declared the winner of the match.
2. If there is not a single stone in the house or the two opponents' stones closest to the center of the house are at the same distance from the center of the house, the score of the period will be 0:0.
3. If the match started but was not completed, all bets on the match are settled with the coefficient 1, except those whose result was already determined at the time the match was suspended.
4. All bets are valid if at least five full periods have been bet. In this case, all bets are calculated based on the result at the time the match was stopped.
5. A team loses, regardless of the score, if it does not drop all of its stones in time (during a period, teams drop eight stones per turn).
6. All bets are settled based on official results, including extra periods (excluding bets placed on part of a match).
16.CRICKET
1. Bets are calculated based on the official results announced by the organizers of that match or tournament.
2. If the match was interrupted and not completed, bets on it are calculated with the coefficient 1, except for the results that were unambiguously determined at the moment the match was interrupted.
3. In case of determining the winner of a match using the D/L method, bets on the results of "1x2" and "Match Winner" are calculated according to the results of the D/L method. The remaining results are calculated according to the actual match score.
4. Bet on "Best Batsman": the player with the most runs in the match wins.
5. Bet on "Best Bowler" - The player with the most wickets in the match wins. If this score is equal, the next criterion is ECON: the player with the most wickets and the lowest ECON wins. In case the players have the same number of wickets taken and ECON, the best bowler is determined by the number of runs conceded.
6. “Individual total runs” bet on first X overs . In the case of the D/L method, the bet is settled on the overs that were completed before the end of the match.
17. BEACH FOOTBALL
1. All bets are settled based on the result at the end of regulation time (36 minutes of playing time, three 12-minute periods).
The bookmaker is not responsible for the inaccurate indication of the duration of the match. The data indicated in the "LIVE" or "Sports" sections are indicative. The client must consult the rules based on official sources.
18. RUGBY
1. All bets are settled on the result at the end of regulation time (80 minutes playing time, two 40 minute halves).
The bookmaker is not responsible for the inaccurate indication of the duration of the match. The data indicated in the "LIVE" or "Sports" sections are indicative. The client must consult the rules based on official sources.
2. Extra time and penalty shoot-out are only taken into account when calculating the bets "Qualify to the next round" and "Win the tournament".
3. For bets to be considered valid, the match must be played in its entirety, except for those bets whose outcome was unambiguously determined before the match was stopped.
19. SQUASH
1. If the match started but was not completed for any reason (for example, due to a refusal or disqualification of a player), the results that were already unambiguously determined at the time the match was interrupted (for example example, the result of the first game, the total of the first game, etc.), are counted in the calculation of bets. All other bets are calculated with coefficient 1.
2. By decision of the organizers of a sporting event, the number of games can vary from three to five, and the match continues until one of the teams wins three games.
20. SNOOKER
1. Match betting. If the match is abandoned, the player who advances to the next round is considered the winner if at least one frame has been completed.
2. Frame bets, handicap, special bets. All frames necessary to determine the winner of the match must be completed for bets to be considered valid. If for any reason the winner is determined before the end of the match, all bets on frames and handicaps , as well as special bets, are settled with a coefficient of 1, except for those bets whose result has already been determined unequivocally.
3. If a player suffers a loss by forfeit in any frame, bets on handicaps and totals in that frame are settled with the coefficient 1. 4. "The first ball pocketed is blue." The bet wins if the first colored ball pocketed according to the rules is blue (ball colors: yellow, green, brown, blue, pink, black).
21. TENNIS
1. If a player withdraws (or is disqualified) before the start of the match, bets will be refunded. 2. If the start of a match is delayed or the match is postponed for any reason, all bets stand until the end of the match or tournament in which the match is played.
3. Bets remain valid in the following cases:
o change the surface of the fields;
or change location;
or replacement of a closed patio with an open one.
4. If a tennis match is interrupted due to the refusal or disqualification of a player, all bets (placed before the start of the match are subject to return (calculated with the coefficient "1"). "LIVE" bets are also are canceled (calculated with coefficient "1"), except in cases where the results of the results were already determined at the time the match was stopped
5. The handicap and total of a tennis match are indicated in the 6. If the game is not completed for any reason (e.g. if the match is interrupted and not completed, the player refuses to continue the game or is disqualified, etc.), bets on this game are settled
with coefficient 1.
7. In tennis matches in the decisive set, the handicap and total are counted by points, and the decisive set for the entire match is counted as 1 game.
For example, Groenefeld / Peschke - Niculescu / Zakopalova Total less than 21.5 Score (6:3, 3:6, 4:10 points). The third set counts as one game. The total will be 6+3+3+6+1=19. The bet won.
8. In tennis matches marked " Champion Tiebreak " or "Super Tiebreak ", the handicap and the total of the entire match will be calculated taking into account the score of the Super Tiebreak .
For example, Groenefeld / Peschke vs. Niculescu / Zakopalov ( champ . tie -break). Total less than 21.5. Score of the match (6:3; 3:6; 4:10 points).
The total will be 6+3+3+6+4+10=32. The lost bet.
Super Tiebreak ( Championship Tiebreak ) is played in some tournaments instead of the deciding set. The winner of the match will be the player (couple) who first earns 10 points, as long as he or she scores 2 more points than the opponent.
9. "Score by sets" bet. The corresponding bets in the Sports section are titled 2:0, 2:1, etc.
10. "Winner." The tennis player (team) who takes first place in the tournament is considered the winner. If a tennis player refuses to play in the tournament before it starts, bets on him will be calculated with the coefficient 1.
11. "Win the game." The client must determine who will win the specified game. End-to-end game numbering is only valid within the set. The bet "8th game 2nd set", if the score in the second set is 6:1, will be settled with the coefficient 1, because there was no eighth game.
12. The tiebreaker counts as a single game.
"Half will win with a different score." This bet assumes that one of the players will win a tiebreak after a score of 6:6 (or a Super Tiebreak after a score of 9:9).
Example 1. Klein (Australia) vs. Klek (Slovakia). 1 will win with a different score.
o The tiebreaker ended with a score (7:3) - the bet was lost.
o Tiebreak ended with a score (8:6) - the bet won (because player 1 won after the score was 6:6).
22. FLOOR BALL
1. FLOOR BALL is a type of bandy played indoors on a hard field with a plastic ball with holes.
2. All bets are settled based on the result at the end of regulation time (60 minutes of game time, three 20-minute periods).
The bookmaker is not responsible for the inaccurate indication of the duration of the match. The data indicated in the "Sports" and "LIVE" sections are indicative. The client must consult the rules based on official sources.
3. Extra time and penalty shoot-outs only count for the following bets : “next round”, “tournament victory” and similar.
23. FOOTBALL
1. All bets are settled based on the result at the end of regulation time (40 minutes of playing time, two 20 minute periods).
The bookmaker is not responsible for the inaccurate indication of the duration of the match. The data indicated in the "Sports" and "LIVE" sections are indicative. The client must consult the rules based on official sources.
2. Overtime and penalty shootouts from the 6 meter mark are taken into account only in the following bets: advance to the next round, win the tournament and similar.
3. If the match started but did not end, all bets are settled with the coefficient 1, except for those bets whose result was unequivocally determined before the match was interrupted. 4. For a match to be considered officially played, the game must last at least 35 minutes. In this case, all bets are calculated based on the result at the time the match was stopped.
24. FIELD HOCKEY
All bets are settled based on the result at the end of regulation time (70 minutes of playing time, two periods of 35 minutes or four periods of 17 minutes and 30 seconds).
The bookmaker is not responsible for the inaccurate indication of the duration of the match. The data indicated in the "Sports" and "LIVE" sections are indicative. The client must consult the rules based on official sources.
2. Overtime and penalty shootouts only count in the following bets: advance to the next round, win a tournament and similar.
3. If the match started but was not completed, all bets are calculated with odds of 1, except those whose outcome was unambiguously determined before the match was interrupted.
4. Indoor hockey: a type of indoor field hockey. The match consists of two 20-minute periods.
25. ICE HOCKEY
1. Bets in the "Sports" section are accepted for regulation time (60 minutes of play, 3 periods of 20 minutes each) unless otherwise indicated (including overtime marked "with OT " or taking into account overtime and shootouts marked "with OT and shootouts" ").
2. Bets in the "LIVE" section are accepted only for regular time, unless a different segment of the match is indicated on notes. Bets in the LIVE section for matches marked "Overtime" take into account only overtime and do not include penalty kicks.
Live bets are accepted on KHL and NHL matches:
o regular time;
o for regulation time, including overtime (with OT)
or for regulation time, including overtime and penalty kicks (marked “with overtime and penalty kicks”)
Example 1. Buffalo Sabers - Toronto Maple Leafs (with extra time and shootouts) In this case, bets on the match are accepted for regular time, including overtime and penalty kicks. Match score 2:3 (1:0, 1:1, 0:1, 0:0, 0:1). All bets will be settled based on the final score of 2:3. The total goals for this game will be 5.
Example 2. Buffalo Sabers - Toronto Maple Leafs (incl. overtime). In this case, match bets are accepted for regular time, including overtime. The final score of this game will be 2:2 (1:0, 1:1, 0:1; 0:0). The total number of goals for this game will be 4. Bets on the victory of the 1st and 2nd teams will lose.
Example 3. Buffalo Sabers - Toronto Maple Leafs . In this case, bets are accepted only for regular time. The final score of this game will be 2:2 (1:0, 1:1, 0:1). The total number of goals for this game will be 4. Bets on the victory of the 1st and 2nd teams will lose.
3. If the match started but did not end, all bets are settled with the coefficient 1, except for those bets whose result was unequivocally determined before the match was interrupted.
4. For bets to be considered valid, the game must last at least 55 minutes. In this case, all bets are calculated based on the result at the time the match was stopped.
5. Teams from the NHL, AHL, CHL, OHL, WHL, North American East Coast Hockey League can be placed in direct sequence (hosts - guests), and in the opposite direction. In the case of a reverse agreement, no refund of fees is made.
6. "Total" bet. In the game, taking into account penalty kicks, the number of goals scored in penalty kicks by the winning team in the calculation of the total is taken as 1 goal, while the number of goals scored in penalty kicks by the losing team is taken as 0.
7. Bet "Goal between minutes 1 and 7". If a goal is scored at 7 minutes 00 seconds, it is considered scored at minute 8.
8. The following bets are settled according to the record of results or the classification of the official organizers of the sporting event: Highest at the end of the tournament, Winner of the championship, Group winner, Points scored, Goals scored and Goals conceded.
9. Bet "Result and total under/over". It is necessary to determine which team will win the match and how many goals will be scored (above or below the specified number). Bets are accepted on NHL and KHL matches, as well as on matches of other championships and international competitions for regular time.
10. Bet "Race for 3 (5, etc.) points." It is necessary to determine which team will be the first to score the specified number of points for the match. If a team, for any reason, refuses to continue the game before it or its opponents have reached the indicated number of points, bets are settled with the coefficient 1.
11. Bet "Team 2 will win after extra time - No". The bet wins if there was no overtime in the match or if team 2 lost in overtime. Shot win bets are calculated in the same way.
12. Bet "To win in extra time." The winner must be decided in overtime (OT).
Game score (0:0; 1:1; 1:0) - loss.
Game score (0:0; 1:1; 0:0; 0:1) - victory.
Game score (0:0; 1:1; 0:0; 0:0; 1:0) - loss.
26. BOWLING
1. Bets are accepted on sets and matches. All sets must be played in one match. If, for any reason, the winner is determined before the end of the match, bets on sets will be considered void, except where subsequent play affects the result.
2. If the winner is determined before the end of all sets, bets on the match winner are calculated based on the official result, provided that at least one period has been played until the end.
3. In the event that all designated players are substituted before the start of the match, all bets will be void.
27. FORMULA 1 MOTOR RACE
1. If the race has not been completed and no official results have been announced, all bets will be considered void, except those bets where the result has already been unequivocally determined.
2. Bets are settled according to the International Automobile Association (FIA) classification immediately after the last race of the season.
3. "One against one." It is necessary to determine which of the two indicated runners will perform better. The runner who finishes with the best place in the race (in the final classification) is considered to have performed better.
Both runners must start the race for bets to stand. If both riders fail to finish, bets are settled based on laps completed.
If both riders retire, the rider who completes more laps is considered to have done better. If both riders leave the race with the same number of laps completed, bets are settled with the coefficient 1. If the rider fails to complete the fastest lap (did not reach the qualifying time), his place is determined by position final output.
28. Counter -Strike: GO
1. Bets are calculated based on officially published results.
2. If there are inaccuracies in the list of upcoming matches, we reserve the right to void bets. In the event of a technical victory or abandonment of the game, all unsettled bets will be void.
3. If the match or map is not completed, all pending bets will be void.
4. If a match or map is replayed due to a disconnection or technical issue not related to the player, all pending bets will be void. Separate bets will be placed on a map or a replay of a match.
5. If the standard number of cards changes or differs from that specified for placing bets, we reserve the right to void bets.
6. All markets offered are settled overtime unless otherwise stated.
29. DotA (Defense of the Ancients ) 2
1. Bets are calculated based on the officially published results.
2. If there are inaccuracies in the list of upcoming matches, we reserve the right to void bets. In the event of a technical victory or abandonment of the game, all unsettled bets will be void.
3. Bets are calculated based on officially published results.
4. If there are inaccuracies in the list of upcoming matches, we reserve the right to void bets.
5. In the event of a technical victory or abandonment of the game, all unresolved bets will be void.
6. If a match or map is not completed, all pending bets will be void.
7. If a match or map is replayed due to a disconnection or technical issue not related to the player, all pending bets will be void. Separate bets will be placed on a map or a replay of a match.
8. If the standard number of cards changes or differs from that specified for placing bets, we reserve the right to void bets.
9. Map - First Aegis : The rate is calculated based on who picks up the Aegis , not killing Roshan.
10. Map: The First Tower: Any method of destroying the tower counts (destroying the tower by the skin of your teeth, destroying the tower by the enemy, or denying the tower by your player)
11. Map: The First Barracks: any method to destroy the barracks counts (destroy the barracks by creeps , destroy the barracks by the enemy or deny the barracks by your player)
30. LOL - LEAGUE OF LEGENDS
1. Bets are calculated based on the officially published results.
2. If there are inaccuracies in the list of upcoming matches, we reserve the right to void bets. In the event of a technical victory or abandonment of the game, all unsettled bets will be void.
3. Bets are calculated based on officially published results.
4. If there are inaccuracies in the list of upcoming matches, we reserve the right to void bets.
5. In the event of a technical victory or abandonment of the game, all unresolved bets will be void.
6. If a match or map is not completed, all pending bets will be void.
7. If a match or map is replayed due to a disconnection or technical issue not related to the player, all pending bets will be void. Separate bets will be placed on a map or a replay of a match.
8.If the standard number of cards changes or differs from that specified for placing bets, we reserve the right to void bets.